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It's official... Midjourney has Video!
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It's official... Midjourney has Video!

Midjourney today Introduced the V1 Video Model • June 18 at 12:35PM

Brian W. Sykes's avatar
Brian W. Sykes
Jun 18, 2025
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As iMidjourney just launched something big — and if you’re a creative professional or visual storyteller, it’s time to lean in.

For the first time, we can now animate our Midjourney images directly within the platform. It’s called Image-to-Video, and while this is officially Version 1 of their video model, it’s not just a test — it’s a glimpse of what’s coming next in real-time, interactive AI visuals.

Let me walk you through what this is, how it works, and what you can actually do with it.

The Big Picture

Midjourney has been building toward something much bigger than still images. As David (the founder) puts it:

“We believe the inevitable destination of this technology
are models capable of real-time open-world simulations.”

That means immersive, interactive, 3D-rendered environments you can move through — where every character, object, and camera angle responds dynamically.

To get there, they’re rolling out foundational tools in sequence:

1 • ✅ Images (done)

2 • ✅ Video (this release)

3 • 🟡 3D models (coming)

4 • 🟡 Real-time responsiveness (on the roadmap)

This is just step two.

What You Can Do Right Now (V1 Features)

“Image-to-Video” Workflow

Start with a standard Midjourney image. Then click Animate. That’s it.

You’ll get:

  • Four 5-second video clips per job

  • Two motion settings: Low Motion and High Motion

  • Ability to extend videos (4 seconds at a time, up to 4x)

  • Upload your own image and use it as a start frame

Note the bottom right corner of the Actions area - has been added “Animate Image” with 2 adjustable settings (Auto & Manual)

Motion Options

  • Automatic Mode: Midjourney guesses the motion based on image content

  • Manual Mode: You describe exactly how you want the scene to move

“There’s an ‘automatic’ animation setting… very fun. Then there’s a ‘manual’ animation button which lets you describe to the system how you want things to move and the scene to develop.” — David, Midjourney

High vs. Low Motion

  • Low Motion is ambient: slow pans, subtle movement. (Sometimes too subtle.)

  • High Motion is dynamic: subject and camera move. (Sometimes a bit chaotic.)

In the samples - the full range of motion is not evident, so the comparison between Low Motion and High Motion is not as clear.

Pricing & Access

  • Web-only launch (for now)

  • A video job = 8x the cost of an image job

  • But since you get 4 video clips, it’s about the same cost as an upscale

  • That works out to ~1 image-worth per second of video

  • Relax mode for video will be tested for Pro plans and up

Honestly? That’s insanely cheap for motion content generation — over 25x cheaper than anything else in the market today. Do I think it replaces all the other video tools out there? No. I still have my Luma, Suno, Veo, Klive, Hailuoa, Runway, and other tools at the ready.

What This Means for Creative Workflows

This isn’t just for fun (though it is fun). It’s useful. Strategic. Game-changing.

You can now:

  • Animate product concepts

  • Create storytelling sequences

  • Explore cinematic moods

  • Bring static portraits to life

  • Rapid-prototype video ads or trailers

And we’re just getting started. As David says:

“Properly utilized it’s not just fun, it can also be really useful, or even profound
— to make old and new worlds suddenly alive.”

Yes. That.

My Take

If you’re using Midjourney already, this video release expands your playground. If you’re not? This might be the feature that finally tips the scales.

I’ll be sharing experiments, tips, and motion prompt structures over the coming weeks. For now: go make something move.

For my paying community - here are some prompts and renders to enjoy:

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